One idea I had was giving Power Armor a bonus to Parry and penalty to being hit, reflecting the AC value in the games. How to make Power Armor better at protecting a character, without just piling on more Armor value? Another issue is the core mechanic of Extras and Wild Cards in SW, making any NPC underpowered no matter what they're wearing, if they're not a WC. Part of this is due to the problem of converting the game's three distinct parameters for getting hit and taking damage to Savage Worlds' Toughness value and Parry score, and the generic TN4 to be hit with ranged. I've long been unhappy with the relative 'underpoweredness' of Power Armor in Savage Fallout.
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